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raykkk
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# -*- coding: utf-8 -*-
"""Default prompts"""
class EnglishPrompts:
"""English prompts used to guide the werewolf game."""
to_dead_player = (
"{}, you're eliminated now. Now you can make a final statement to "
"all alive players before you leave the game."
)
to_all_new_game = (
"A new game is starting, the players are: {}. Now we randomly "
"reassign the roles to each player and inform them of their roles "
"privately."
)
to_all_night = (
"Night has fallen, everyone close your eyes. Werewolves open your "
"eyes and choose a player to eliminate tonight."
)
to_wolves_discussion = (
"[WEREWOLVES ONLY] {}, you should discuss and "
"decide on a player to eliminate tonight. Current alive players "
"are {}. Remember to set `reach_agreement` to True if you reach an "
"agreement during the discussion."
)
to_wolves_vote = "[WEREWOLVES ONLY] Which player do you vote to kill?"
to_wolves_res = (
"[WEREWOLVES ONLY] The voting result is {}. So you have chosen to "
"eliminate {}."
)
to_all_witch_turn = (
"Witch's turn, witch open your eyes and decide your action tonight..."
)
to_witch_resurrect = (
"[WITCH ONLY] {witch_name}, you're the witch, and tonight {dead_name} "
"is eliminated. You can resurrect him/her by using your healing "
"potion, "
"and note you can only use it once in the whole game. Do you want to "
"resurrect {dead_name}? Give me your reason and decision."
)
to_witch_resurrect_no = (
"[WITCH ONLY] The witch has chosen not to resurrect the player."
)
to_witch_resurrect_yes = (
"[WITCH ONLY] The witch has chosen to resurrect the player."
)
to_witch_poison = (
"[WITCH ONLY] {witch_name}, as a witch, you have a one-time-use "
"poison potion, do you want to use it tonight? Give me your reason "
"and decision."
)
to_all_seer_turn = (
"Seer's turn, seer open your eyes and check one player's identity "
"tonight..."
)
to_seer = (
"[SEER ONLY] {}, as the seer you can check one player's identity "
"tonight. Who do you want to check? Give me your reason and decision."
)
to_seer_result = (
"[SEER ONLY] You've checked {agent_name}, and the result is: {role}."
)
to_hunter = (
"[HUNTER ONLY] {name}, as the hunter you're eliminated tonight. You "
"can choose one player to take down with you. Also, you can choose "
"not to use this ability. Give me your reason and decision."
)
to_all_hunter_shoot = (
"The hunter has chosen to shoot {} down with him/herself."
)
to_all_day = (
"The day is coming, all players open your eyes. Last night, "
"the following player(s) has been eliminated: {}."
)
to_all_peace = (
"The day is coming, all the players open your eyes. Last night is "
"peaceful, no player is eliminated."
)
to_all_discuss = (
"Now the alive players are {names}. The game goes on, it's time to "
"discuss and vote a player to be eliminated. Now you each take turns "
"to speak once in the order of {names}."
)
to_all_vote = (
"Now the discussion is over. Everyone, please vote to eliminate one "
"player from the alive players: {}."
)
to_all_res = "The voting result is {}. So {} has been voted out."
to_all_wolf_win = (
"There are {n_alive} players alive, and {n_werewolves} of them are "
"game_werewolves. "
"The game is over and game_werewolves win🐺🎉!"
"In this game, the true roles of all players are: {true_roles}"
)
to_all_village_win = (
"All the game_werewolves have been eliminated."
"The game is over and villagers win🏘🎉!"
"In this game, the true roles of all players are: {true_roles}"
)
to_all_continue = "The game goes on."
to_all_reflect = (
"The game is over. Now each player can reflect on their performance. "
"Note each player only has one chance to speak and the reflection is "
"only visible to themselves."
)
class ChinesePrompts:
"""Chinese prompts used to guide the werewolf game."""
to_dead_player = "{}, 你已被淘汰。现在你可以向所有存活玩家发表最后的遗言。"
to_all_new_game = "新的一局游戏开始,参与玩家包括:{}。现在为每位玩家重新随机分配身份,并私下告知各自身份。"
to_all_night = "天黑了,请所有人闭眼。狼人请睁眼,选择今晚要淘汰的一名玩家..."
to_wolves_discussion = (
"[仅狼人可见] {}, 你们可以讨论并决定今晚要淘汰的玩家。当前存活玩家有:{}"
"如果达成一致,请将 `reach_agreement` 设为 True。"
)
to_wolves_vote = "[仅狼人可见] 你投票要杀死哪位玩家?"
to_wolves_res = "[仅狼人可见] 投票结果为 {},你们选择淘汰 {}"
to_all_witch_turn = "轮到女巫行动,女巫请睁眼并决定今晚的操作..."
to_witch_resurrect = (
"[仅女巫可见] {witch_name},你是女巫,今晚{dead_name}被淘汰。"
"你可以用解药救他/她,注意解药全局只能用一次。你要救{dead_name}吗?"
"请给出理由和决定。"
)
to_witch_resurrect_no = "[仅女巫可见] 女巫选择不救该玩家。"
to_witch_resurrect_yes = "[仅女巫可见] 女巫选择救活该玩家。"
to_witch_poison = "[仅女巫可见] {witch_name},你有一瓶一次性毒药,今晚要使用吗?请给出理由和决定。"
to_all_seer_turn = "轮到预言家行动,预言家请睁眼并查验一名玩家身份..."
to_seer = "[仅预言家可见] {}, 你是预言家,今晚可以查验一名玩家身份。你要查谁?请给出理由和决定。"
to_seer_result = "[仅预言家可见] 你查验了{agent_name},结果是:{role}"
to_hunter = "[仅猎人可见] {name},你是猎人,今晚被淘汰。你可以选择带走一名玩家,也可以选择不带走。请给出理由和决定。"
to_all_hunter_shoot = "猎人选择带走 {} 一起出局。"
to_all_day = "天亮了,请所有玩家睁眼。昨晚被淘汰的玩家有:{}"
to_all_peace = "天亮了,请所有玩家睁眼。昨晚平安夜,无人被淘汰。"
to_all_discuss = "现在存活玩家有:{names}。游戏继续,大家开始讨论并投票淘汰一名玩家。请按顺序({names})依次发言。"
to_all_vote = "讨论结束。请大家从存活玩家中投票淘汰一人:{}"
to_all_res = "投票结果为 {}{} 被淘汰。"
to_all_wolf_win = (
"当前存活玩家共{n_alive}人,其中{n_werewolves}人为狼人。"
"游戏结束,狼人获胜🐺🎉!"
"本局所有玩家真实身份为:{true_roles}"
)
to_all_village_win = "所有狼人已被淘汰。游戏结束,村民获胜🏘️🎉!本局所有玩家真实身份为:{true_roles}"
to_all_continue = "游戏继续。"
to_all_reflect = "游戏结束。现在每位玩家可以对自己的表现进行反思。注意每位玩家只有一次发言机会,且反思内容仅自己可见。"